一款益智的简单的飞机游戏,通过移动飞机来躲避减速的方形和吸收加速的圆形,每个圆形或者方形都会显示不同的加减速度,随着速度的加减,背景的流动速度也会跟着变化,喜欢的童鞋请收下吧。
页面的head部分,先引入jQuery库,接着设置好页面元素的样式,代码如下:
<script type="text/javascript" src="js/jquery.min.js"></script>
<style type="text/css">
body {
margin:0;
padding:0;
background:#000;
}
canvas {
display:block;
margin:0 auto;
background:#f8982b;
}
</style>
页面的head部分,只有一个canvas容器,用来绘制游戏的所有内容,代码如下:
<body>
<canvas></canvas>
</body>
页面的底部,主要通过javascript来完成整个游戏的各项功能和操作,部分代码如下:
Insane.init = function() {
Insane.RATIO = Insane.WIDTH / Insane.HEIGHT;
Insane.currentWidth = Insane.WIDTH;
Insane.currentHeight = Insane.HEIGHT;
Insane.canvas = document.getElementsByTagName('canvas')[0];
Insane.canvas.width = Insane.WIDTH;
Insane.canvas.height = Insane.HEIGHT;
Insane.ctx = Insane.canvas.getContext('2d');
Insane.ua = navigator.userAgent.toLowerCase();
Insane.android = Insane.ua.indexOf('android') > -1 ? true : false;
Insane.ios = ( Insane.ua.indexOf('iphone') > -1 || Insane.ua.indexOf('ipad') > -1 ) ? true : false;
// Controls
window.addEventListener('click', function(e) {
e.preventDefault();
//Insane.player1.x = e.clientX - Insane.offset.left / Insane.scale;
//console.log(Insane.player1.x);
}, false);
// listen for touches
window.addEventListener('touchstart', function(e) {
e.preventDefault();
Insane.player1.x = (event.touches[0].pageX - Insane.offset.left) / Insane.scale;
}, false);
window.addEventListener('touchmove', function(e) {
e.preventDefault();
Insane.player1.x = (event.touches[0].pageX - Insane.offset.left) / Insane.scale;
}, false);
window.addEventListener('touchend', function(e) {
e.preventDefault();
Insane.player1.x = (event.touches[0].pageX - Insane.offset.left) / Insane.scale;
}, false);
window.addEventListener('keydown', function(e) {
if(e.keyCode == "37") {
Insane.player1.x -= 1*Insane.rychlost/40;
}
if(e.keyCode == "39") {
Insane.player1.x += 1*Insane.rychlost/40;
}
}, false);
window.addEventListener('mousemove', function(e) {
e.preventDefault();
Insane.player1.x = (e.clientX - Insane.offset.left) / Insane.scale;
}, false);
window.addEventListener('mousedown', function(e) {
e.preventDefault();
//Insane.player1.x = e.clientX - Insane.offset.left;
}, false);
//
Insane.resize();
fpsInit();
Insane.player1 = new Insane.Player();
Insane.player1.reset();
Insane.loop();
}
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